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Blog post 6

So i've made some good progress with the mechanics and i thought i'd share it. Below is a video of the player being able to pick up physics objects and throw them depending on where they are facing, these objects will most likely be empty drink cans etc with the ability to break windows, monitors, knock things over etc. But for now the player has that functionality, my next target is to have the AI react to the noises of the cylinders hitting something and investigating.



 
 
 

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Blog post 4

After a long hiatus i am back, i haven't been able to do much work on my portfolio since my last update due to personal reasons, however,...

 
 
 

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@2024 By Jack Peedle.

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